FreeRTOS Tetris
Data Structures
Here are the data structures with brief descriptions:
C
aIO
C
aIO_attr
C
aIO_mq_t
C
aIO_serial_t
C
aIO_socket_t
C
aIO_tcp_client
C
animated_image
C
animated_sequence_instance
C
arc_data
C
arrow_data
C
ball
Object to represent a ball that bounces off walls
C
buttons_buffer
Structure for keyboard inputs
C
circle_data
C
clear_data
C
coord
Holds a pixel co-ordinate
C
corCoRoutineControlBlock
C
data_u
C
debounce_button
Structure for debouncing buttons
C
draw_job
C
ellipse_data
C
error_print_msg
C
global_offsets
C
HeapRegion
C
image_data
C
line_data
C
loaded_image
C
loaded_image_crop
C
loaded_image_data
C
loaded_sample
C
mouse
C
poly_data
C
QUEUE_REGISTRY_ITEM
C
QueueDefinition
C
rect_data
C
ring_buf
C
scaled_image_data
C
score
Structure for the score
C
spritesheet
C
spritesheet_sequence
C
tetromino
Structure representing a Tetromino
C
text_data
C
THREAD_SUSPENSIONS
C
triangle_data
C
tskTaskControlBlock
C
tum_font
C
tum_font_ref
C
wall
Object to represent a wall that balls bounce off of
C
walls
C
xLIST
C
xLIST_ITEM
C
xMEMORY_REGION
C
xMINI_LIST_ITEM
C
XPARAMS
C
xSTATIC_EVENT_GROUP
C
xSTATIC_LIST
C
xSTATIC_LIST_ITEM
C
xSTATIC_MINI_LIST_ITEM
C
xSTATIC_QUEUE
C
xSTATIC_TCB
C
xSTATIC_TIMER
C
xTASK_PARAMETERS
C
xTASK_STATUS
C
xTIME_OUT
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