@ LEFT
Rotating Tetrominos to the left.
Definition: enum.h:42
enum tetromino_type tetromino_type_t
Tetromino types.
@ RANDOM
Random mode, the opponent will produce random Tetromino types.
Definition: enum.h:32
tetromino_type
Tetromino types.
Definition: enum.h:63
rotation
Rotations.
Definition: enum.h:39
@ EASY
Easy mode, the opponent will produce fewer S & Z Tetrominos.
Definition: enum.h:30
game_mode
Game modes supported by the "opponent".
Definition: enum.h:26
@ RIGHT
Rotating Tetrominos to the right.
Definition: enum.h:43
enum color color_t
Tetromino colors.
@ DETERMINISTIC
Deterministic mode, the opponent will produce each Tetromino type at least once every 7 types.
Definition: enum.h:33
@ NO_MODE
No mode selected.
Definition: enum.h:28
@ HARD
Hard mode, the opponent will produce more S & Z Tetrominos.
Definition: enum.h:31
enum rotation rotation_t
Rotations.
@ NO_ROTATION
No rotation.
Definition: enum.h:41
color
Tetromino colors.
Definition: enum.h:49
player_mode
Player modes.
Definition: enum.h:78
@ FAIR
Fair mode, the opponent will produce a fair selection of Tetrominos.
Definition: enum.h:29
enum game_mode game_mode_t
Game modes supported by the "opponent".
enum player_mode player_mode_t
Player modes.