Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- r -
- RANDOM
: enum.h
- rbuf_capacity()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_empty()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_fput()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_free()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_get()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_get_buffer()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_handle_t
: TUM_Utils.h
- rbuf_init()
: TUM_Utils.c
, TUM_Utils.h
- rbuf_init_static()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_put()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_put_buffer()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_reset()
: TUM_Utils.h
, TUM_Utils.c
- rbuf_size()
: TUM_Utils.h
, TUM_Utils.c
- rbug_full()
: TUM_Utils.h
, TUM_Utils.c
- recurseDirName()
: TUM_Utils.c
- ResetGameSignal
: game.c
, game.h
- ResetUDPSignal
: game.h
, game.c
- RESOURCES_DIRECTORY
: EmulatorConfig.h
- RIGHT
: enum.h
- RIGHT_PRESSED
: logic.h
- rotation
: enum.h
- rotation_t
: enum.h
- RotationModeQueue
: game.c
- RotationSignal
: game.c
- ROWS
: tetrisConfig.h