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FreeRTOS Tetris
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Header file for stateMachine.c. More...
#include "tetrisConfig.h"

Go to the source code of this file.
Functions | |
| int | iCheckStateInput (player_mode_t playerMode, bool isConnected, rotation_t rotationMode, bool gameOver) |
| Function that checks if the player switched to a different state, depending on different parameters. More... | |
| int | iStateMachineInit () |
| Initialize the state machine. More... | |
Variables | |
| const uint8_t | nextStateSignal |
| Signal to change to the next state. | |
| const uint8_t | prevStateSignal |
| Signal to change to the previous state. | |
| QueueHandle_t | StateQueue |
| Queue for the different states | |
Header file for stateMachine.c.
1.8.17