int iCheckStateInput(player_mode_t playerMode, bool isConnected, rotation_t rotationMode, bool gameOver)
Function that checks if the player switched to a different state, depending on different parameters.
Definition: stateMachine.c:123
const uint8_t nextStateSignal
Signal to change to the next state.
Definition: stateMachine.c:23
const uint8_t prevStateSignal
Signal to change to the previous state.
Definition: stateMachine.c:24