FreeRTOS Tetris
include
input.h
Go to the documentation of this file.
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#ifndef INPUT_H
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#define INPUT_H
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#include "
tetrisConfig.h
"
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typedef
struct
debounce_button
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{
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int
counter
;
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bool
lastState
;
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}
debounce_button_t
;
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typedef
struct
buttons_buffer
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{
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uint8_t
buttons
[SDL_NUM_SCANCODES];
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SemaphoreHandle_t
lock
;
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}
buttons_buffer_t
;
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extern
buttons_buffer_t
buttons
;
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void
vGetButtonInput
();
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bool
bGameDebounceButton
(
char
currentState,
bool
* previousState);
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bool
bGUIPushButton
(
const
coord_t
lowBound,
const
coord_t
highBound);
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int
iInputInit
();
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#endif // INPUT_H
bGameDebounceButton
bool bGameDebounceButton(char currentState, bool *previousState)
Simple function for debouncing input buttons.
Definition:
input.c:5
debounce_button::lastState
bool lastState
Stores the last state of the button.
Definition:
input.h:35
bGUIPushButton
bool bGUIPushButton(const coord_t lowBound, const coord_t highBound)
Create a push-button between 2 boundaries.
Definition:
input.c:28
vGetButtonInput
void vGetButtonInput()
Read the current button input from buttonInputQueue & write it into buttons.
Definition:
input.c:19
debounce_button::counter
int counter
Counts the amount of times the key has been pressed.
Definition:
input.h:34
tetrisConfig.h
File containing some game configurations.
debounce_button
Structure for debouncing buttons.
Definition:
input.h:32
buttons_buffer_t
struct buttons_buffer buttons_buffer_t
Structure for keyboard inputs.
iInputInit
int iInputInit()
Initialize the input module.
Definition:
input.c:37
buttons_buffer::buttons
uint8_t buttons[SDL_NUM_SCANCODES]
Keyboard buttons using the SDL library.
Definition:
input.h:43
buttons_buffer
Structure for keyboard inputs.
Definition:
input.h:41
buttons_buffer::lock
SemaphoreHandle_t lock
Buttons lock.
Definition:
input.h:44
buttons
buttons_buffer_t buttons
Object representing the keyboard buttons.
Definition:
input.c:3
coord
Holds a pixel co-ordinate.
Definition:
TUM_Draw.h:121
debounce_button_t
struct debounce_button debounce_button_t
Structure for debouncing buttons.
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