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    FreeRTOS Tetris
    
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Header file for input.c. More...
#include "tetrisConfig.h"

Go to the source code of this file.
Data Structures | |
| struct | debounce_button | 
| Structure for debouncing buttons.  More... | |
| struct | buttons_buffer | 
| Structure for keyboard inputs.  More... | |
Typedefs | |
| typedef struct debounce_button | debounce_button_t | 
| Structure for debouncing buttons.  | |
| typedef struct buttons_buffer | buttons_buffer_t | 
| Structure for keyboard inputs.  | |
Functions | |
| void | vGetButtonInput () | 
| Read the current button input from buttonInputQueue & write it into buttons.  | |
| bool | bGameDebounceButton (char currentState, bool *previousState) | 
| Simple function for debouncing input buttons.  More... | |
| bool | bGUIPushButton (const coord_t lowBound, const coord_t highBound) | 
| Create a push-button between 2 boundaries.  More... | |
| int | iInputInit () | 
| Initialize the input module.  More... | |
Variables | |
| buttons_buffer_t | buttons | 
| Object representing the keyboard buttons.  | |
Header file for input.c.
 1.8.17